Not a ranking. A sorting, by what each game actually asks your brain to do.
People collect dailies the way they collect podcasts. Four or five, done with coffee, finished before the coffee is.
The useful way to pick is not by popularity. It is by what kind of judgment you enjoy being wrong about, because you will be wrong most days.
Word guessing games and their variants. You have a fixed number of attempts, each one returns partial information, and you converge.
The pleasure is deduction. The frustration is that a good process can still lose to an unlucky answer.
Grouping games, where sixteen items hide four categories. It looks like a word game and plays like a logic game, since the difficulty comes from items that plausibly belong to two groups.
Best for people who like the moment a category snaps into focus.
Geography dailies. Guess a country from an outline, or a place from a street view, with distance and bearing as feedback.
Good if you enjoy having a mental map corrected. Poor if being 4,000 km wrong makes you close the app.
This is the smallest category and the one we build in. Halfsies gives everyone the same three objects and one cut each. No hidden answer, no deduction. You look at a shape, decide where its mass divides, and cut. Then a scale weighs both halves to the gram and scores you out of 300.
Being wrong here is different from being wrong in a guessing game. There is no unlucky answer to blame. The object was in front of you the whole time.
Three or four is a routine. Eight is a second job.